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AI Architecture › L4 · Orchestration
L4 · Orchestration

Shot-Sequence Orchestration

The breeder shot lifecycle is a strict state machine where each phase has entry guards, exit conditions, and its own safe-abort path.

THE STACK · click to jumpL7Ecosystem & StrategyL6Experience & VisualizationL5Applications & CopilotsL4OrchestrationL3Twin Modeling & AIL2Data FabricL1Control PlaneL0Foundation▲tlmctl▼L4 · ORCHESTRATIONEvents, workflows, rules, and human routing.1Event Streamingthe backbone2Workflow Enginecampaign procedures3Rules & Safety Boundshard limits4Human-in-the-Loopapproval routing5Schedulerexperiment campaigns6Audit Busfull decision lineageMACHINE TIECoordinates L3 outputs with L5 copilots and human operators.KRONOS FUSION ENERGYAI-NATIVE S.M.A.R.T. GENERATORORCHESTRATIONSHEET 06REV. 2026-08L4 · AI-NATIVE STACK
L4 · Orchestration — its place in the stack (left, click any layer) and its internal components (right). Telemetry rises; control descends.

The shot as a lifecycle

On the breeder (Hyperion), a shot is a bounded pulsed experiment. Orchestration drives it through a fixed sequence of phases, each with an entry guard, an actuation program, an exit condition, and a dedicated abort path. Phases never overlap on a shared actuator, and every phase transition is journalled to the event log.

text
IDLE -> PUMPDOWN -> FIELD_RAMP -> BREAKDOWN -> RAMP_UP
     -> FLATTOP(diagnostics, fuelling, heating) -> RAMP_DOWN -> RECOVERY -> IDLE
any phase --fault--> SAFE_ABORT -> RECOVERY -> IDLE

Guards reference frozen design points

Entry and exit guards are written against the machine's design targets so the procedure and the physics stay consistent: toroidal field ramp targets 8 T on-axis (16.84 T peak at the conductor), flat-top plasma current targets 9.66 MA, and the equilibrium is held at negative triangularity delta -0.30. These are design-and-simulation set points; the engine validates that commanded programs stay inside them and defers to the safety envelope for hard limits.

Per-phase abort

Parameter variation across a campaign

A campaign is an ordered set of shots that sweep parameters (fuelling, heating waveform, shape). The sweep orchestrator generates the shot plans; the shot-sequence engine executes each one identically so results are comparable. Tritium-production accounting rolls up per shot into the tritium campaign workflow.

Because each shot is deterministic given its recorded inputs, an anomalous shot can be re-run in simulation via replay to reproduce exactly what the orchestrator saw and did.

Content reviewed August 2026 · design-and-simulation stage