AI Architecture › L4 · Orchestration
L4 · Orchestration
L4 · Orchestration
Event streaming, the workflow engine, the rules engine & safety bounds, and human-in-the-loop routing.
What this layer does
Event streaming, the workflow engine, the rules engine & safety bounds, and human-in-the-loop routing. Every page in this section is part of the same control stack — click any card to go deeper, or return to the Master Blueprint to see how it connects.
Explore this layer
Action-Gating PipelineApproval Policy & QuorumAudit & Decision-Lineage BusBackpressure & Flow ControlBreeder Tritium Campaign WorkflowBurner Campaign OrchestrationCampaign Parameter-Sweep OrchestrationCommand Authorization & TokensCommands vs Events (CQRS)Coordinating Twin & CopilotDead-Letter & Poison MessagesDeterministic ReplayDisruption-Mitigation WorkflowDistributed Tracing & CorrelationEvent Ordering & PartitioningEvent Schema RegistryEvent-Streaming BackboneExactly-Once vs At-Least-OnceExperiment Scheduler with Priority & PreemptionFailure Domains & BulkheadsHuman-in-the-Loop Approval RoutingIdempotency & DeduplicationInterlock IntegrationLayer 4 Orchestration OverviewLong-Running Procedure CheckpointingObservability & SLOsPlasma Shot State MachinePlug-Stability SupervisionPreemption & Priority InheritanceQuench-Abort OrchestrationRate Limiting & Quotas for ActuationReplay & What-If SimulationRules Engine & Hard BoundsSafety-Envelope ChecksSaga & CompensationSchema Evolution & CompatibilityShot-Sequence OrchestrationStream Topology & TopicsTransactional OutboxTwo-Phase Action CommitWatermarks & Event TimeWorkflow & Campaign Engine